Marlon R. Nunez shared a breakdown of his amazing artwork.
3D Artist Marlon R. Nunez showcased a video on creating Jinx from Arcane in ZBrush, Substance 3D Painter, and Unreal Engine.
The artist explores Arcane's unique art style and shows his entire process of recreating Jinx in Unreal Engine 5 from the initial sculpt in ZBrush. The creator starts with a simple sphere in ZBrush. He shared that he used a method described by a renowned illustrator Andrew Loomis. This method is a classic for drawing heads in 2D and is also suitable for 3D work. It helped the artist to block out the basic forms and proportions before proceeding to details.
The artist drew inspiration from the work of Thibaut Granet and followed the same sharp angular shapes:
Thibaut Granet
Thibaut Granet
In the video, Marlon Nunez shares a detailed breakdown of creating the character, including blocking out in ZBrush, creating clothes, texturing in Substance 3D Painter, and setting the scene in Unreal Engine 5. Take a look at the final version of the artwork:
The artist is known for amazing lifelike digital portraits.
Photorealistic 3D Recreation of Marilyn Monroe:
Other amazing works created by the artist:
On his YouTube channel, the creator shares videos on various aspects of 3D art:
If you are a fan of Arcane, you can participate in the Arcane Style 3D Art Challenge announced by ZugZug Studio, a competition for artists in which they can present their Arcane-themed works and try to win one of the prizes.
Visit the creator's ArtStation page and don't forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.