logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Interview

See How Winner of Pwnisher's Chasm's Call Challenge Created His Animation

Lennard Schmidt, also known as LescArt, shared the workflow behind the Lord of the Rings-inspired animation that won Pwnisher's Chasm's Call Challenge, showing his work on the crowd simulation. 

Lennard Schmidt

Apr 28, 2025

Add bookmark

Monstrous Take on Alice, Cheshire Cat & White Rabbit with ZBrush

Viktoriia Shekhireva told us how she created the monstrous version of Alice, Cheshire Cat, and White Rabbit from American McGee’s Alice, discussing conveying the game’s moody atmosphere and creating the characters and their outfits using ZBrush and Blender.

Viktoriia Shekhireva

Apr 28, 2025

Add bookmark

Chris Jones Talks Realistic 3D Humans, CG Industry, AI & His "Secretive" Nature

The legendary artist and designer Chris Jones has joined 80 Level to talk about how the CG industry has – or rather, hasn't – changed over the past decade, discuss his hyperrealistic human model, explain why he heavily dislikes generative AI, and share why he doesn't see himself as "secretive."

Chris Jones

Apr 28, 2025

Add bookmark

How To Model, Texture & Animate a Stylized Sporting Rifle With 3DCoat & KeyShot

Anton Kazakov told us how the concept art of this sporting small caliber rifle with subtle hints of futurism was created. It was modeled in 3DCoat, and KeyShot was used for texturing, animation, and rendering. He shared the key tricks to create stronger and more convincing work.

Anton Kazakov

Apr 25, 2025

Add bookmark

Shaping Peaceful Volcanic Environment With Unreal Engine 5 & Houdini

Marco Amati presented a breakdown of his volcanic environment inspired by the Tanzanian landscape before a storm, created using Houdini, Unreal Engine 5, and Nuke.

Marco Amati

Apr 25, 2025

Add bookmark
Reach the Right People – Advertise on 80 Level
Get in Touch

How To Create A Semi-Realistic Shockwave Attack Effect In Unreal Engine

Thomas Pluys from Deltatime Studio shared with us the making of the shockwave visual effect, which was composed in Niagara, explaining how refraction and the DeriveHDRfromLDR node were adopted to achieve better control over the colors and create a more realistic effect. 

Thomas Pluys

Apr 24, 2025

Add bookmark

Creating a Realistic 3D Portrait of Hideo Kojima with ZBrush & UE5

Adán Pérez showed us the workflow behind Hideo Kojima’s 3D model, discussing visualizing lifelike skin and hair and achieving likeness using ZBrush, Mari, Maya, and Unreal Engine.

Adán Pérez

Apr 24, 2025

Add bookmark

Breakdown: LEGO-Style Construction Site With A Collapsing Crane Made With Blender

Tino Klein took us behind the scenes of Trouble in LEGO Town, his Blender-made Chasm's Call entry that took 5th place, sharing his process and how he tackled various challenges.

Tino Klein

Apr 23, 2025

Add bookmark

Creating a Black Myth: Wukong-Inspired Door with Lifelike Vegetation

Ugo Menchi provided a detailed breakdown of the Wu Kong Door project, discussing sculpting intricate ornaments, texturing wood, plaster, and bricks, and adding realistic vegetation with 3ds Max, Blender, ZBrush, and Substance 3D.

Ugo Menchi

Apr 23, 2025

Add bookmark
Partners

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more