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Interview

Blender Foundation Talks 2024 Highlights, Plans for 2025 & the "Join the 2%" Campaign

Head of Product at Blender Dalai Felinto has joined 80 Level to discuss Blender's most notable successes in 2024, plans for 2025, the software's upcoming features, and the "Join the 2%" campaign on Blender's social media pages.

Dalai Felinto

Jan 29, 2025

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Imagining Game Boy Advance With Joy-Cons In Substance 3D & Arnold

Tatyana Grebenschikova joined us to discuss her 3D take on Game Boy Advance upgraded with Joy-Cons, focusing on the texturing workflow in Substance 3D Painter.

Tatyana Grebenschikova

Jan 29, 2025

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Storytelling in a 3D Scene: Creating an Old Tavern with ZBrush & UE5

Dmitry Rusakovich talked to us about the Tavern on the Road project, discussing how details, such as a building's shape and position and scattered vegetation, tell the story and explained the steps of modeling, texturing, and setting up lighting using ZBrush, Substance 3D Painter, and Unreal Engine 5.

Dmitry Rusakovich

Jan 28, 2025

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Behind the Creature: Creating Animals for DreamWorks' The Wild Robot

Hannah Kang told us how real-life references helped create animals for DreamWorks' The Wild Robot and shared some tips for artists who want to work at big studios.

Hannah Kang

Jan 27, 2025

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Crafting Richly Detailed Medieval House Inspired By The Witcher 3 With ZBrush & UE5

Angelina Pronina walked us through the creation of a vibrant medieval house scene inspired by The Witcher 3's Blood and Wine DLC, explaining how to build an immersive environment that tells a story through its details using Maya, ZBrush, Substance 3D, and Unreal Engine 5.

Angelina Pronina

Jan 24, 2025

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How to Create a 1920s Park with a Museum & Wandering Dinosaurs

Enzo Minarro shared with us the process of designing an environment featuring an Art Deco museum and dinosaurs, explaining the environmental concept art flow that covers drawing keyframes in grayscale, creating 3D models, and refining designs through iterative 2D and 3D work.

Enzo Minarro

Jan 24, 2025

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How to Make Atmospheric Stylized Modular Ruins with ZBrush & Substance 3D

Kirill Khafizov demonstrated the workflow behind his stylized modular ruins, showed us the material setup in Unreal Engine 5, and talked about making vegetation. 

Kirill Khafizov

Jan 23, 2025

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Hard-Surface Modeling & Texturing Breakdown For Creating a Stormtrooper Holding a Rifle

Eric Persson guided us through the process of modeling a Stormtrooper holding an E11 rifle in Blender and texturing it in Substance 3D Painter, explained how to work with hard surfaces, such as worn costumes and firearms, and demonstrated how to bring the model to life by incorporating storytelling elements.

Eric Persson

Jan 22, 2025

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Realistic Weathered Train Exterior Recreated With Substance 3D Designer

Dave Miragliotta showed how he recreated a real-world-inspired train exterior in Substance 3D Designer, focusing on painted metal damage and rust before finalizing the material in Marmoset Toolbag.

Dave Miragliotta

Jan 22, 2025

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