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Interview

Learn to Make Hand-Painted Gothic Sword in Blender

Wiktoria Labudzinska walked us through her Gothic Sword project, showing how she textured the stylized prop using Substance 3D Painter and discussing the importance of presentation.

Wiktoria Labudzinska

Apr 08, 2025

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How To Create A Detailed Large-Scale Scene With Rich Props & Assets In Unreal Engine

Jessica Canales shares her workflow and methodology for the Mabuse Lab project. She explains how a large-scale scene, primarily composed of hard surfaces and featuring a variety of props, modular pieces, decals, and organic assets, was created with a moody, cinematic vibe.

Jessica Canales

Apr 08, 2025

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Recreating Victorian Floor Tiles In 3D With Substance 3D Designer

Chris Hodgson joined us to discuss how he used Substance 3D Designer to create a Victorian floor tile material inspired by the tiles in his childhood home's hallway, focusing on authentic patterns and realistic cracks.

Chris Hodgson

Apr 07, 2025

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Recreating Dwight from The Office Using ZBrush, Maya & Mari

Samer Elseidy talked to us about visualizing Dwight Schrute from The Office, discussing modeling the character's skin and hair and achieving likeness using ZBrush, Maya, Mari, and Photoshop.

Samer Elseidy

Apr 07, 2025

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Breakdown: Calm Lake That Looks Like Oil Painting

Etienne M. discussed his Calm Lake environment, showing how he used Maxtree and SpeedTree to create realistic vegetation and worked on composition to make the dense forest.

Etienne M.

Apr 04, 2025

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How To Model & Texture A Photorealistic Oil Lantern Featuring Metal & Rust Textures

Imad Messaoudi provided a step-by-step guide on creating a vintage oil lantern using Blender, ZBrush, Substance 3D Painter, and Marmoset. He explained how the high levels of wear and detail are achieved, sharing techniques for making the prop look naturally aged and enhancing realism.

Imad Messaoudi

Apr 04, 2025

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Creating Realistic Animated Water With Substance 3D Designer & Marmoset Toolbag

Sherif Dawoud returned to 80 Level to discuss his realistic coast material crafted in Substance 3D Designer and Marmoset Toolbag, with animation done in DaVinci Resolve.

Sherif Dawoud

Apr 03, 2025

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Creating a Modern Character with African Vibes with ZBrush & UE5

Ludivine Moro provided a detailed breakdown of the Alecia project, discussing modeling and texturing the character's head, outfit, hair, and accessories using Blender, Maya, ZBrush, Substance 3D Painter, and Unreal Engine.

Ludivine Moro

Apr 03, 2025

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How to Create Realistic 3D Oak Tree

Quentin Rapicault shared his vegetation workflow, which allows him to create a natural balance between bark and leaves using SpeedTree, Maya, Substance 3D Designer, and Unreal Engine. 

Quentin Rapicault

Apr 02, 2025

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