Interview
See How Winner of Pwnisher's Chasm's Call Challenge Created His Animation
Lennard Schmidt, also known as LescArt, shared the workflow behind the Lord of the Rings-inspired animation that won Pwnisher's Chasm's Call Challenge, showing his work on the crowd simulation.
Lennard Schmidt
Apr 28, 2025
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Monstrous Take on Alice, Cheshire Cat & White Rabbit with ZBrush
Viktoriia Shekhireva told us how she created the monstrous version of Alice, Cheshire Cat, and White Rabbit from American McGee’s Alice, discussing conveying the game’s moody atmosphere and creating the characters and their outfits using ZBrush and Blender.
Viktoriia Shekhireva
Apr 28, 2025
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Chris Jones Talks Realistic 3D Humans, CG Industry, AI & His "Secretive" Nature
The legendary artist and designer Chris Jones has joined 80 Level to talk about how the CG industry has – or rather, hasn't – changed over the past decade, discuss his hyperrealistic human model, explain why he heavily dislikes generative AI, and share why he doesn't see himself as "secretive."
Chris Jones
Apr 28, 2025
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How To Model, Texture & Animate a Stylized Sporting Rifle With 3DCoat & KeyShot
Anton Kazakov told us how the concept art of this sporting small caliber rifle with subtle hints of futurism was created. It was modeled in 3DCoat, and KeyShot was used for texturing, animation, and rendering. He shared the key tricks to create stronger and more convincing work.
Anton Kazakov
Apr 25, 2025
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Shaping Peaceful Volcanic Environment With Unreal Engine 5 & Houdini
Marco Amati presented a breakdown of his volcanic environment inspired by the Tanzanian landscape before a storm, created using Houdini, Unreal Engine 5, and Nuke.
Marco Amati
Apr 25, 2025
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How To Create A Semi-Realistic Shockwave Attack Effect In Unreal Engine
Thomas Pluys from Deltatime Studio shared with us the making of the shockwave visual effect, which was composed in Niagara, explaining how refraction and the DeriveHDRfromLDR node were adopted to achieve better control over the colors and create a more realistic effect.
Thomas Pluys
Apr 24, 2025
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Creating a Realistic 3D Portrait of Hideo Kojima with ZBrush & UE5
Adán Pérez showed us the workflow behind Hideo Kojima’s 3D model, discussing visualizing lifelike skin and hair and achieving likeness using ZBrush, Mari, Maya, and Unreal Engine.
Adán Pérez
Apr 24, 2025
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Breakdown: LEGO-Style Construction Site With A Collapsing Crane Made With Blender
Tino Klein took us behind the scenes of Trouble in LEGO Town, his Blender-made Chasm's Call entry that took 5th place, sharing his process and how he tackled various challenges.
Tino Klein
Apr 23, 2025
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Creating a Black Myth: Wukong-Inspired Door with Lifelike Vegetation
Ugo Menchi provided a detailed breakdown of the Wu Kong Door project, discussing sculpting intricate ornaments, texturing wood, plaster, and bricks, and adding realistic vegetation with 3ds Max, Blender, ZBrush, and Substance 3D.
Ugo Menchi
Apr 23, 2025
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