Interview
Creating a Fully Procedural Game Console with Substance 3D Designer
Cem Tezcan, a winner of the Substance 3D Designer Insanity Awards, talked about the Fully Procedural Game Console Design project, discussing utilizing the procedural modeling technique and creating a smoky plastic shell effect with Substance 3D Designer.
Cem Tezcan
Mar 07, 2025
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Making Steampunk Environment in Unreal Engine
Maja Banas shared the workflow behind the Celestium steampunk environment, showing how the materials and steam were made in Unreal Engine and how the atmospheric lighting was set up.
Maja Banas
Mar 06, 2025
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A Deep Dive Into Unreal Engine 5.5's New Animation Tools
Epic Games' Fredrik Nilsson has joined us to discuss Unreal Engine 5.5 and provide a comprehensive overview of the new animation tools the latest release has introduced.
Fredrik Nilsson
Mar 05, 2025
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Breakdown: Recreating Hypnos From Hades With ZBrush & Marmoset
Anna Katz told us about the steps of recreating Hypnos, a god-like character with a sarcastic expression from Hades, with ZBrush, sharing how the cel shading style is maintained while adding some personal touch and the trick that is used to create the contour lines and make them uneven and lively.
Anna Katz
Mar 05, 2025
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From Concept to Reality: anitya's Journey in Immersive Tech Creation
Discover how anitya's low-code framework simplifies immersive experience design and learn more about the technology with a user-friendly platform, enabling seamless visualization, gamification, and publishing of 3D content.
The anitya team
Mar 04, 2025
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Breakdown: Substance 3D Designer System To Create Organic Shapes & Fractal Patterns
Marco Vitale, a two-time winner of the Substance 3D Insanity Awards, joined us to discuss how he applied Lindenmeyer's principles in Substance 3D Designer to procedurally create organic shapes and intricate fractal patterns.
Marco Vitale
Mar 04, 2025
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Creating Hand-Painted-Style Scene with Colored Succulents Using Blender
Zehra Khan talked to us about the Cactus Vendor project, discussing modeling the building and succulents using Blender, adding hand-painted texture with Substance 3D Designer alongside handcrafted techniques, and setting up the lighting and color palette.
Zehra Khan
Mar 03, 2025
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Breakdown: Detailed 3D Model of Fantasy Archer
Gaurav Gomes told us about the Archer project set up in Unreal Engine, sharing the texturing process of the multi-layered outfit and tattoos and showing the creation of the high-poly model.
Gaurav Gomes
Feb 28, 2025
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A Deep Dive Into Emperia's Creator Tools
Charlie Adams, Director of 3D Development at Emperia, provided us with a detailed overview of Emperia's tools and solutions and discussed how creators can design immersive virtual experiences more easily than ever before.
Charlie Adams
Feb 27, 2025
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