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Interview

Breakdown: Dark Warrior With Mace Crafted Using ZBrush & Substance 3D

Juan Zunino joined to discuss the Mace Knight project, providing a detailed breakdown of how a dark, ancient warrior, fully armored with no exposed skin, was brought to life using ZBrush, Substance 3D Painter, Marvelous Designer, and Marmoset Toolbag.

Juan Zunino

Dec 23, 2024

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Customized Texturing of Dragon Ball's Cell with Substance 3D

Cino Lai shared a breakdown of the Substance Texture Design Pipeline of Cell project, discussing translating a 2D concept into 3D and creating Cell's cicada features, texturing segmented armor, skin, and eyes using custom materials with Substance 3D.

Cino Lai

Dec 23, 2024

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Learn to Make Realistic Double Karambit with Plasticity

Anatolii Kenc showed us the work behind his Double Karambit modeled in Plasticity and demonstrated how he made it look so realistic.

Anatolii Kenc

Dec 20, 2024

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Breakdown: How to Model & Texture a Cozy Magician's House

3D Environment Artist Raashid Ifill, also known as KeyFrame, walked us through the process of recreating a 2D concept into a 3D Magician's Abode, which was modeled in Maya and textured in Unreal Engine, and showed us how the calmness and whimsy were captured.

Raashid Ifill

Dec 20, 2024

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Crafting Personalized Worn Colt Navy Revolver With Blender & Substance 3D

NeueN showed us the workflow behind the Colt Navy project, showcasing how a weathered revolver with a Mickey Mouse carving and leather holster was created using Blender, ZBrush, Substance 3D Painter, Marvelous Designer, and Marmoset Toolbag.

NeueN NN

Dec 19, 2024

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Creating Folklore-Inspired Nocturnal Vampire with ZBrush & Blender

Hanyang Ng talked to us about the folklore-inspired Penanggalan project, discussing visualizing skin, viscera, and hair using Blender and ZBrush.

Hanyang Ng

Dec 19, 2024

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Franck Besançon: The Workflow Behind Personal Style of Dark Art & Body Horror

Franck Besançon’s work, particularly his cenobites series, gained considerable attention in our Halloween Showcase Competition. He has joined us to discuss the workflow he used, share inspirations, and explain what he aims to convey to viewers via his unique personal style.

Franck Besançon

Dec 18, 2024

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Hard Surface Modeling Tips & Tricks For Creating A Vintage Quirky-Looking Gun

Ron Frölich walked us through the Tribuzio project, detailing the techniques used to bring a uniquely designed 19th-century pistol to life using Blender, Substance 3D Painter, and Marmoset Toolbag.

Ron Frölich

Dec 17, 2024

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Creating Diablo IV-Inspired Female Warrior with Substance 3D & UE5

César Párraga talked to us about the Crusader project, discussing the creation of a paladin-like character with damaged armor, wounds, and tattered clothes using Substance 3D Painter, ZBrush, Maya, and Unreal Engine 5.

César Párraga

Dec 17, 2024

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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