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Interview

Creating a Fully Procedural Game Console with Substance 3D Designer

Cem Tezcan, a winner of the Substance 3D Designer Insanity Awards, talked about the Fully Procedural Game Console Design project, discussing utilizing the procedural modeling technique and creating a smoky plastic shell effect with Substance 3D Designer.

Cem Tezcan

Mar 07, 2025

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Making Steampunk Environment in Unreal Engine

Maja Banas shared the workflow behind the Celestium steampunk environment, showing how the materials and steam were made in Unreal Engine and how the atmospheric lighting was set up.

Maja Banas

Mar 06, 2025

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A Deep Dive Into Unreal Engine 5.5's New Animation Tools

Epic Games' Fredrik Nilsson has joined us to discuss Unreal Engine 5.5 and provide a comprehensive overview of the new animation tools the latest release has introduced. 

Fredrik Nilsson

Mar 05, 2025

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Breakdown: Recreating Hypnos From Hades With ZBrush & Marmoset

Anna Katz told us about the steps of recreating Hypnos, a god-like character with a sarcastic expression from Hades, with ZBrush, sharing how the cel shading style is maintained while adding some personal touch and the trick that is used to create the contour lines and make them uneven and lively. 

Anna Katz

Mar 05, 2025

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From Concept to Reality: anitya's Journey in Immersive Tech Creation

Discover how anitya's low-code framework simplifies immersive experience design and learn more about the technology with a user-friendly platform, enabling seamless visualization, gamification, and publishing of 3D content.

The anitya team

Mar 04, 2025

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Breakdown: Substance 3D Designer System To Create Organic Shapes & Fractal Patterns

Marco Vitale, a two-time winner of the Substance 3D Insanity Awards, joined us to discuss how he applied Lindenmeyer's principles in Substance 3D Designer to procedurally create organic shapes and intricate fractal patterns.

Marco Vitale

Mar 04, 2025

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Creating Hand-Painted-Style Scene with Colored Succulents Using Blender

Zehra Khan talked to us about the Cactus Vendor project, discussing modeling the building and succulents using Blender, adding hand-painted texture with Substance 3D Designer alongside handcrafted techniques, and setting up the lighting and color palette.

Zehra Khan

Mar 03, 2025

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Breakdown: Detailed 3D Model of Fantasy Archer

Gaurav Gomes told us about the Archer project set up in Unreal Engine, sharing the texturing process of the multi-layered outfit and tattoos and showing the creation of the high-poly model. 

Gaurav Gomes

Feb 28, 2025

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A Deep Dive Into Emperia's Creator Tools

Charlie Adams, Director of 3D Development at Emperia, provided us with a detailed overview of Emperia's tools and solutions and discussed how creators can design immersive virtual experiences more easily than ever before.

Charlie Adams

Feb 27, 2025

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The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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