Andrey Davlikanov only has two weeks of experience with Houdini.
Have a look at this impressive procedural beach umbrella simulation, created by 3D Artist and Motion Designer Andrey Davlikanov in Houdini using Vellum, a framework that uses an extended Position Based Dynamics approach to enable the simulation of cloth, hair, soft bodies, balloons, and grains.
What makes Andrey's digital parasol especially notable is its creator's limited experience with Houdini – according to his LinkedIn posts, the artist has only around two weeks of hands-on practice. This feat becomes even more impressive when we take into account Houdini's being regarded as the most difficult 3D software to learn and master, proving that with enough commitment and determination, it's possible to grasp the fundamentals in a short amount of time.
And here are some more of Andrey's first Houdini projects, you can check out the artist's full portfolio by clicking this link:
Also, check out these amazing tutorials if you'd like to learn more about using Houdini's Vellum for cloth simulations:
Don't forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.