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Articles

High-Detail Mechanical Hand Model With 3 Different Materials

The model was set up using Blender and Substance 3D Painter.

Theodore McKenzie

Mar 28, 2024

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Art Dump: A Look at Machines & Mechanical Vehicles From HFW Burning Shores

3D Artists who worked on the DLC have shared an exclusive behind-the-scenes look at Burning Shores' hard-surface models.

Theodore McKenzie

Jun 30, 2023

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John Wick's H&K P30L Pistol Recreated in 3D

Martino DB presented a collection of highly-detailed 3D props inspired by the first two John Wick movies.

Theodore McKenzie

Mar 30, 2023

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A Deep Dive Into Hard-Surface Retopology

Tomas Tagesson has shared a lengthy Twitter thread explaining the nuances of hard-surface retopology and low poly.

Theodore McKenzie

Nov 24, 2022

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Realistic Prop Creation for AAA Games in Unreal Engine 5

3D Props Artist Shyamsagar S has shared an enormous breakdown of the Electric Generator project, explained how the prop was modeled and textured, and demonstrated lighting and rendering processes in UE5.

Shyamsagar S

Oct 24, 2022

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A Procedural Mechanical Pig Head Made With Houdini

The project was made by Akira Saito using a triangular distance Voronoi in Houdini.

Theodore McKenzie

Aug 12, 2022

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StarCraft II's Thor Mecha Recreated in Maya & Fusion 360

Here's a great StarCraft fan art created by Alexandre Quintin.

Theodore McKenzie

Jan 28, 2022

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Making Coupris Kineema from Disco Elysium with Blender & Substance

3D Artist Nikita Skotin has shared the workflow behind the Coupris Kineema project and explained how the model was prepared for 3D printing.

Nikita Skotin

Dec 01, 2021

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SKS: Hard-Surface Texturing in Weapons Art

Simon Mercuzot has shared the texturing workflow behind the SKS project, explained how wooden and metallic surfaces were created, and showed how dust and grease were added.

Simon Mercuzot

Nov 23, 2021

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