"This means you can develop games right on your headset without the need for an external computer."
In a recent blog post, Fredia Huya-Kouadio, Godot's Lead Android Developer and Senior Software Engineer at Meta, announced the first mobile XR port of Godot for Meta Quest devices, which was made possible due to his prior experience with Godot's Android port and partnership with Meta.
The Godot Editor is now available in Early Access on the Horizon Store for Meta Quest 3 and Meta Quest Pro devices running Horizon OS version 69 or higher, enabling the creation and development of 2D, 3D, and immersive XR apps and games directly on devices without the need for an external computer.
Godot
Godot
Key features:
- Access to all Godot Engine capabilities, including the asset library, keyboard and mouse shortcuts, GDScript code editing/highlighting/completion support, access to documentation, live scene editing, live script reloading support, live debugging, live profiling, and more;
- Support for developing XR apps and games;
- Support for developing 2D and 3D apps and games;
- Support for Horizon OS platform capabilities such as seamless multitasking to do live editing, debugging, or profiling of XR projects in real-time.
Godot
As Fredia Huya-Kouadio mentioned, in addition to the technical accomplishments that made this port possible, this is pretty much a significant milestone as it impacts the XR and game development community in several crucial ways.
It transforms the Meta Quest into a true spatial computer, allowing it to create and distribute its own native apps without relying on a PC or laptop. Also, Godot Engine is a free and open-source software project, which means that, in partnership with the Godot Foundation, OpenXR vendors can bring similar capabilities to their devices to grow the OpenXR ecosystem.
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