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Get Remedy's GDC 2024 Presentations On Creating Alan Wake 2

Dive into the knowledge behind the studio's most ambitious published game yet and explore insights on programming, visuals, audio design, narrative, and Northlight.

Alan Wake 2

Alan Wake 2 is Remedy Entertainment's most ambitious project to date, highlighting the skill, dedication, and creativity of its talented team across multiple disciplines. It triumphed at The Game Awards last year and has recently received its final expansion, further demonstrating the meticulous attention to detail that defines the experience.

At this year's GDC, Remedy had the opportunity to present a series of talks covering key aspects of game development, including programming, visual arts, audio design, and narrative. Now, these presentations are available to the public, offering a deep dive into the creative and technical processes behind Alan Wake 2's development.

Alan Wake 2

Alan Wake 2

Here's the full list of downloadable presentations, including a special talk from Digital Dragons 2024 on GPU-driven rendering with mesh shaders to deepen your understanding of modern game development:

  • Adobe Developer Summit: The Environment Art Technology and Workflows of Alan Wake 2
  • Large Scale GPU-Based Skinning for Vegetation in Alan Wake 2
  • ECS in Practice: The Case Board of Alan Wake 2‍
  • The Dark Place of Alan Wake 2: Crafting an Evolving Nightmare Dimension
  • The Art of Characters in Alan Wake 2: Character Outfit Creation Process
  • In Your Head: Audio-Driven Everything in Alan Wake 2 and Its Mind Place
  • The Player vs Dream Logic: Developing the Mission Structures for Alan Wake 2
  • Making Linear Story Playable: The Narrative Design of Alan Wake 2, by Simon Wasselin
  • Real-time World Editing Technology in Northlight
  • Building Game Worlds with OpenUSD

Get the presentations here and don't forget to join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

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Comments 1

  • Anonymous user

    Hi !
    (I'm the guy who did the Make Playable talk).

    If you are going to put name, you should put everyone for all the talks (for example, I didn't do the talk alone but with a coworkers). Or you can just credit no one on the article (since you have the links to Remedy website).

    On a side note, it's so weird to see your work highlighted on a website you watch :D

    0

    Anonymous user

    ·20 hours ago·

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