Articles
Cyberpunk 2077 Sequel's Game Director: Using AI to Save Costs Will Lead to Lower Quality
Paweł Sasko also talked about the switch to Unreal Engine 5.
Gloria Levine
Jul 12, 2024
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Warhammer Defiled Lands: Translating Tabletop World to 3D
John Waynick shared a detailed breakdown of his Warhammer-inspired environment made during GAI's Environment Artist Bootcamp.
John Waynick
Jan 23, 2020
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Stylized Art: Forgotten Scene Production Guide
Ken Bock shared his approach to stylized art and did a breakdown on the Forgotten scene that he worked on during the Environment Artist Bootcamp at Game Art Institute.
Ken Bock
Nov 29, 2019
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Hero Prop Production Tips
Giovanni Loverso did a breakdown on his recent project, the Gramophone, that he worked on during the Game Artist Bootcamp at GAI and shared his texturing workflow.
Giovanni Loverso
Nov 11, 2019
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Environment Production Guide: Master Material, Texturing, Light
Lorenzo Trionfante took part in the Environment Artist Bootcamp at Game Art Institute and did a breakdown on his amazing project that he created during it.
Lorenzo Trionfante
Oct 28, 2019
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Recreating Jorah from Game of Thrones
Gustavo García Guerrero took a Character Artist Bootcamp at GAI and talked about the challenges he faced as a beginner.
Gustavo García Guerrero
Oct 11, 2019
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