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Cyberpunk 2077 Sequel's Game Director: Using AI to Save Costs Will Lead to Lower Quality

Paweł Sasko also talked about the switch to Unreal Engine 5.

Gloria Levine

Jul 12, 2024

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Warhammer Defiled Lands: Translating Tabletop World to 3D

John Waynick shared a detailed breakdown of his Warhammer-inspired environment made during GAI's Environment Artist Bootcamp.

John Waynick

Jan 23, 2020

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Stylized Art: Forgotten Scene Production Guide

Ken Bock shared his approach to stylized art and did a breakdown on the Forgotten scene that he worked on during the Environment Artist Bootcamp at Game Art Institute. 

Ken Bock

Nov 29, 2019

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Hero Prop Production Tips

Giovanni Loverso did a breakdown on his recent project, the Gramophone, that he worked on during the Game Artist Bootcamp at GAI and shared his texturing workflow.

Giovanni Loverso

Nov 11, 2019

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Environment Production Guide: Master Material, Texturing, Light

Lorenzo Trionfante took part in the Environment Artist Bootcamp at Game Art Institute and did a breakdown on his amazing project that he created during it. 

Lorenzo Trionfante

Oct 28, 2019

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Recreating Jorah from Game of Thrones

Gustavo García Guerrero took a Character Artist Bootcamp at GAI and talked about the challenges he faced as a beginner.

Gustavo García Guerrero

Oct 11, 2019

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