Environment Art
How To Create A Dense Forest Environment Featuring An Ancient Temple
Environment Artist Pablo Giménez walked us through the creation of an atmospheric Asian scene inspired by concept art, using Unreal Engine, ZBrush, and Blender, showing how to make the buildings in modules, develop realistic textures, and achieve smooth lighting.
Pablo Gimenez
Feb 17, 2025
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Creating A Hand-Painted Fully Unlit Scene In Maya, ZBrush & Substance 3D Painter
Rémy Lauret shared with us the process of creating a fully unlit scene, where everything is hand-painted without using PBR techniques or baked lighting. The workflow involved blockout and sculpting in Maya and ZBrush, baking in Substance 3D Painter, and detailed texturing and adding extra details.
Rémy Lauret
Feb 11, 2025
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How to Model & Texture A Vibrant Storytelling Mountainous Environment
Enrico Labarile talked about the creation of Chapter 2 of the animated Mediterranea-vibe environment, detailing the modeling, texturing, and shading processes for the trucks and cliffs while emphasizing how storytelling was achieved.
Enrico Labarile
Feb 05, 2025
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Crafting a Real-Time Sci-Fi Weather System with Multiple Moods in UE5
Marek Zaranski provided a breakdown of the Weather Station project, discussing creating a real-time weather system with five types of weather and various moods inspired by old-school sci-fi visuals using Unreal Engine 5.
Marek Zaranski
Feb 03, 2025
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Snow Shader With A Subsurface Profile Created In Unreal Engine 5.4 With Lumen
Gal Ravid-Tal shared the process of creating the Extraction project in UE5.4 using Lumen, explaining how the dynamic lighting approach enhances the ice and snow shaders and how detailed motion blur was effectively captured.
Gal Ravid-Tal
Jan 30, 2025
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Storytelling in a 3D Scene: Creating an Old Tavern with ZBrush & UE5
Dmitry Rusakovich talked to us about the Tavern on the Road project, discussing how details, such as a building's shape and position and scattered vegetation, tell the story and explained the steps of modeling, texturing, and setting up lighting using ZBrush, Substance 3D Painter, and Unreal Engine 5.
Dmitry Rusakovich
Jan 28, 2025
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Crafting Richly Detailed Medieval House Inspired By The Witcher 3 With ZBrush & UE5
Angelina Pronina walked us through the creation of a vibrant medieval house scene inspired by The Witcher 3's Blood and Wine DLC, explaining how to build an immersive environment that tells a story through its details using Maya, ZBrush, Substance 3D, and Unreal Engine 5.
Angelina Pronina
Jan 24, 2025
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How to Create a 1920s Park with a Museum & Wandering Dinosaurs
Enzo Minarro shared with us the process of designing an environment featuring an Art Deco museum and dinosaurs, explaining the environmental concept art flow that covers drawing keyframes in grayscale, creating 3D models, and refining designs through iterative 2D and 3D work.
Enzo Minarro
Jan 24, 2025
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How to Make Atmospheric Stylized Modular Ruins with ZBrush & Substance 3D
Kirill Khafizov demonstrated the workflow behind his stylized modular ruins, showed us the material setup in Unreal Engine 5, and talked about making vegetation.
Kirill Khafizov
Jan 23, 2025
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