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Dylan Browne's Ocean System for Rendered Cinematics 2.0 Released

The update brings the ability to set up translucency via a single-layer water shading model.

Feature Film VFX Artist at ModelFarm Dylan Browne, known for creating incredible Unreal Engine-powered projects, announced that Ocean System for Rendered Cinematics 2.0, a new and improved version of the artist's Blueprint/Material based ocean system that can be used to render high-quality cinematics in Unreal Engine 5, is now available via Unreal Engine Marketplace.

Previewed in a series of demos earlier this month, the update brings the ability to set up translucency and scattering via a single-layer water shading model, allowing you to push the realism of your digital oceans to a whole new level.

To help you get the hang of the new features, Dylan also shared a comprehensive overview/tutorial that provides a closer look at the upgraded version of the system:

You can learn more and purchase the system here. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

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