logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Developer Proposes an "Elegant Solution" For Realistic Third-Person Weapon Handling

The method employs Unreal Engine 5's additive animations.

Game Developer and Unreal Engine enthusiast known as Goober-Gaming has taken to Reddit to propose a "simple and elegant solution" for making third-person weapon handling animations look more realistic.

The method in question involves using an additive "tuck" animation in Unreal Engine 5, along with some math and capsule tracing to determine the alpha of the additive, thus allowing the player character to bring their weapon closer to themselves when near walls or enemies, resulting in a more lifelike effect. As part of the solution, the bullets travel from the barrel to the crosshair, and the gun's position is adjusted to point as closely as possible toward the center, enabling the player to maintain some accuracy even when the weapon is tucked in.

You can learn more about the setup by checking out Goober-Gaming's original Reddit post. And if you'd like to learn more about additive animations in UE5, we highly recommend this insightful tutorial from Gorka Games:

Don't forget to join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 1

  • Wang Yifang

    OK

    0

    Wang Yifang

    ·6 hours ago·

You might also like

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more