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Developer Offers a Behind-the-Scenes Look at The Last Faith's Bosses

Arthur Munoz shared the process of creating large pixelated bosses for the recently released 2D metroidvania.

Last month, developer Kumi Souls Games and publisher Playstack shipped The Last Faith, a Unity-powered gothic 2D game described by the developers as "an unholy alliance of metroidvania and soulslike".

Following the release, Arthur Munoz, an experienced 3D Animator and Rigger, shared a series of demos providing a behind-the-scenes look at the game's bosses and showing how Starlight Beast of Illygarth was modeled, rigged, and pixelated.

According to Arthur, who was in charge of creating the 3D models, rigging, and animations, the workflow took place in 3ds Max and consisted of the rigging pass and the 3D model pass, followed by two manual pixel art passes to achieve the desired 2D appearance for the creature. The artist also disclosed that both pixel art passes were executed by hand, without resorting to the use of shaders.

In the future, the creator plans to share more demos and break down even more of The Last Faith's creatures, so we highly encourage you to follow Arthur on Twitter so as not to miss any upcoming updates. You can also check out the game itself over on Steam.

And if you want to learn more about creating character animations for games, we recommend checking out our 2020 interview with Arthur, who spoke about his experience working on The Technomancer and Greedfall, discussed his workflow and methods for creating fluid animations for games, and shared some advice for aspiring creators.

Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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