Well, there might be a few reasons...
Even though Concord is now officially dead and buried, along with its development studio Firewalk, which Sony shut down back in October, the infamous FPS is still slated to steal the headlines at least one more time by being featured in Secret Level, a soon-to-be-premiered animated anthology series comprising 15 stories set in the worlds of different video games.
Directing Secret Level is filmmaker and animator Tim Miller, whose portfolio as a film director includes both successes, like Deadpool, and failures, such as Terminator: Dark Fate and one of 2024's worst movies, Borderlands, for which he directed two weeks of reshoots when Eli Roth was unavailable. In a recent interview about the upcoming show, Miller revealed that, unlike millions of gamers whose lack of enthusiasm caused Concord to be shut down less than two weeks after its release, he doesn't understand why the game flopped so spectacularly.
Speaking to Rolling Stone, Miller reminisced about working on the Concord episode alongside Firewalk's developers, fondly recalling their time together and expressing hope that the episode would provide some comfort to the devs who had poured immense effort into a game that ultimately ended up as arguably the most disliked title of the year. As for the reasons behind the game's reception, Miller stated that he has no idea why things turned out the way they did – a rather peculiar stance, to put it mildly, given the sheer scope of controversy surrounding Concord.
"There was no nicer, more invested group of developers than the team on Concord," Miller said. "I honestly don't understand why it didn't work. I know that they were trying to do the best they could, and they were a talented group of artists, so I feel terrible for that."
As it stands, it is impossible to say whether the director genuinely has no idea why the game flopped or if he was simply being polite toward the developers, most of whom had nothing to do with Concord's failure.
Given that Miller should be someone who, if not deeply invested, is at least familiar with the gaming industry, it's hard to believe he hasn't heard about the key reasons for Concord's downfall – namely its bland and generic art style, lack of original ideas, character designs that many found off-putting, boring gameplay, and, last but not least, Sony's decision to price the game at $40 in a market already oversaturated with hero shooters – so my money's on director feigning ignorance to either express support for the developers in a roundabout way, avoid casting a negative shadow on Secret Level's Concord episode, or both.
But what do you think? Is Miller genuinely clueless about why Concord failed, or was he just trying to be nice? Share your thoughts in the comments!
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