Daryll Española proves that the software is not for liquids only.
Daryll Española presented an incredible shooting VFX set up in Unreal Engine, with the simulations made in EmberGen and LiquiGen, JangaFX's fluid simulation tools.
The shots look impressive and pretty realistic on different surfaces: not only water and oil but also sand, glass, and asphalt, so don't avoid JangaFX's software thinking it's only suitable for liquids.
Española used 8 x 8 flipbooks "for game optimization and polished visuals" to export the project to Unreal Engine, so if you decide to delve into it, heed his advice: the artist doesn't recommend using Alembic "unless it is a cinematic," and VAT "works too but you have to deal with some artifacts."
Española has a lot of wisdom to share in our interview about his Dark Liquid Burst project, where he talks about using Niagara to make explosions and explains how to create liquid-like shading.
Daryll Española
His ArtStation has many impressive works, including the VFX he made for Lords of the Fallen, so go check it out.
And if you're interested in EmberGen and LiquiGen, there is no better master than Jason Key, who's demonstrated his talent in experiments with path-traced caustics, stunning nebulas, and realistic steam.
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