Strike the Fox might receive a demo later this year.
16-year-old indie developer gorsViE3d has recently shared gameplay clips to give us some insights into the high-speed parkour from their WIP project, Strike the Fox.
In this short footage showcasing a level with improved UI, we can see the controllable character running fast on rails, accompanied by fire visual effects, flipping and using a grapple to conquer a big gap.
Strike the Fox is the debut title of this young developer, who has been working on it using UPBGE, an engine forked from the old Blender Game Engine. After a short break, they have recently returned to sharing more about its gameplay, mechanics, and improved features.
From the demos below, you'll see how the automatic camera and grappling homing attack work, as well as the loopable walking animation of the character with improved design and a showcase focusing on the fire effects:
Strike the Fox is still in the early development period and doesn't have a Steam page yet, but with all these satisfying improvements in mechanics implemented, gorsViE3d has a plan to release a demo this year. If you'd like to receive first-hand development progress and support the developer, feel free to follow them on X/Twitter or consider joining the Patreon campaign.
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