Despite the studio burying the terminations beneath corporate jargon, social media posts from former team members confirm that the firings did take place.
BioWare
Buried beneath corporate jargon was a line stating that BioWare no longer requires "support from the full studio," with many employees being reassigned to other teams within Electronic Arts that had open roles, which, when translated to plain English, suggests that some team members were, in fact, laid off as part of the restructuring, even though McKay avoided confirming that explicitly.
Over the past few hours, however, a number of social media posts have surfaced online, revealing the names of at least some of the employees who got fired from BioWare today.
According to posts shared on LinkedIn and Bluesky, BioWare's restructuring has led to the termination of Dragon Age: The Veilguard's Lead Writer Trick Weekes, Lead Editor Karin West-Weekes, and Narrative Editor Ryan Cormier. Additionally, BioWare Producer Jennifer Cheverie Cott, Associate Game Producer Daniel Steed, Senior Product Manager Lina Anderson, and Senior Systems Designer Michelle Flamm were also let go, while Senior Writer Sheryl Chee – who wrote Dragon Age's Leliana, Isabela, Blackwall, and Harding – and Cinematic Designer Derek Wilks were both moved to EA Motive.
The restructuring comes a week after Electronic Arts revealed that Dragon Age: The Veilguard has engaged only about 1.5 million players – indicating that the number of copies sold might be even lower – and fell 50% short of the publisher's expectations. Shortly thereafter, the developers shipped The Veilguard's Patch 5 Release Notes, which featured the words "dareth shiral" – "safe journey," or more commonly, "farewell" in the in-game Elven language – suggesting that the game won't receive any more quality-of-life updates going forward.
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