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Concept Art

How To Model, Texture & Animate a Stylized Sporting Rifle With 3DCoat & KeyShot

Anton Kazakov told us how the concept art of this sporting small caliber rifle with subtle hints of futurism was created. It was modeled in 3DCoat, and KeyShot was used for texturing, animation, and rendering. He shared the key tricks to create stronger and more convincing work.

Anton Kazakov

Apr 25, 2025

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Art of Designing Clothes for Baldur’s Gate 3 Characters

Artur Khairullin, also known as Arthur Varenev, shared how creating outfits for Baldur’s Gate 3 was like learning a new visual language, explained how design choices reveal something about characters, and talked about the differences between game art and personal projects.

Artur Khairullin

Apr 22, 2025

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How To Model & Color A FIAT X1/9 Car With Rich Details & A Strong Story

Giorgio Baroni shared with us the process of making the FIAT X1/9 Sand Rider project in Blender, which has a hand-drawn-on-paper feel, and explained in detail the approaches used to give the car a more menacing look and how details are added to enhance realism and a stronger backstory.

Giorgio Baroni

Mar 25, 2025

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How to Create a 1920s Park with a Museum & Wandering Dinosaurs

Enzo Minarro shared with us the process of designing an environment featuring an Art Deco museum and dinosaurs, explaining the environmental concept art flow that covers drawing keyframes in grayscale, creating 3D models, and refining designs through iterative 2D and 3D work.

Enzo Minarro

Jan 24, 2025

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Magic: The Gathering Artist on Career, Worldbuilding & Concept Art

Jose Vega has told us about his artistic journey and working on Magic: The Gathering, discussed the courses he leads at Worldbuilders Workshop, and spoke about his approach to teaching and the importance of "the Why."

Jose Vega

Jan 20, 2025

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Franck Besançon: The Workflow Behind Personal Style of Dark Art & Body Horror

Franck Besançon’s work, particularly his cenobites series, gained considerable attention in our Halloween Showcase Competition. He has joined us to discuss the workflow he used, share inspirations, and explain what he aims to convey to viewers via his unique personal style.

Franck Besançon

Dec 18, 2024

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Concept Art Contest Awards Senua's Saga: Hellblade 2 & Lies of P

See fantastic creatures and environments inside.

Gloria Levine

Nov 14, 2024

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The Day Before Developer Wants Others to Create Maps for Its New Game

Instead of hiring Concept Artists, Fntastic launches a contest to get what they need for free.

Theodore McKenzie

Oct 30, 2024

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Concept Designer Transformed Excavator into Spaceship

Check out Till Freitag's cool concepts.

Gloria Levine

Sep 04, 2024

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The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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