Andrew Ariza shared an amazing character and creature visualization.
3D Artist Andrew Ariza showcased these stunning photorealistic renders, impressing the audience with outstanding work in the sphere of character and creature art.
The visualizations were created using ZBrush, Substance 3D Painter, and Fusion 360. Ariza masterfully crafted the character's face, adding details like mascara, spots, and peach fuzz, without overloading the image and making the skin, eyes, and lips look hyperrealistic. The artist offers to enroll in a masterclass on character and creature visualization.
Andrew Ariza worked as Senior Character Artist at Santa Monica Studio and shared a behind-the-scenes look at the game's depiction of Garm, a gigantic wolf and the Hound of Hel from Norse mythology:
Check out more incredible works showcased by the artist:
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