UnderdogDen will include this tool in his free, open-source Godot project.
Looking to create a ladder mechanic where the distance between each bar affects player movement, Godot Developer UnderdogDen decided to implement the ladder as a custom node.
To get the height to display in meters, the developer added 3D text and made it stick to the top of the CSG node's size Y value. The measurement is just another custom CSG node, showing measurements for X, Y, and Z in the game.
This tool will be included in the next NOSHOT First Person Controller's update, UnderdogDen's open-source Godot project written in C# that includes standard first-person movement mechanics, allows the player to crouch, sprint, and slide, and supports stairs and steps:
Get it from the GitHub repository here and join our 80 Level Talent platform and our Telegram channel, follow us on Instagram, Twitter, LinkedIn, TikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.