3D Character Artist Danny Mac offers a different approach to sculpting characters, which will make the process easier and more organized.
If you've ever tried to sculpt a head, you probably know that sometimes it might be harder than you initially expected. Feeling that something is missing and that you're moving in the wrong direction can discourage you from finishing the work at all. Does it sound familiar?
If it does, then make sure to check out the course created by talented 3D Character Artist Danny Mac, who we featured on 80 Level more than once.
Danny offers detailed lessons that will help you organize your work and make the process of sculpting easier.
This course offers a different approach by dividing the process into 8 achievable levels. These stages can be likened to checkpoints, with each one building on the previous one. This method helps to organize the tasks involved and alleviates much of the stress typically associated with sculpting a head. Also, each stage serves as a specific exercise, allowing you to concentrate on the areas where you encounter the most difficulty.
What's included?
- 8 detailed lessons, each focusing on a specific shape;
- 8 3D reference meshes in OBJ format, which are also included in the Blender Scene File;
- A collection of 8 sets of 26 2D reference images;
- Scene files used for the final model;
- A module on sculpting the head in Blender;
- A module on retopologizing the head in Blender;
- A module on modeling the clothes and jewelry;
- A module on UV layout and skin painting in Blender;
- A module on creating hair in Blender;
For more information about the course, you can click here and join our 80 Level Talent platform and our Telegram channel, follow us on Instagram, Twitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.