Character Art
Creating a Realistic 3D Portrait of Hideo Kojima with ZBrush & UE5
Adán Pérez showed us the workflow behind Hideo Kojima’s 3D model, discussing visualizing lifelike skin and hair and achieving likeness using ZBrush, Mari, Maya, and Unreal Engine.
Adán Pérez
Apr 24, 2025
Add bookmark
Art of Designing Clothes for Baldur’s Gate 3 Characters
Artur Khairullin, also known as Arthur Varenev, shared how creating outfits for Baldur’s Gate 3 was like learning a new visual language, explained how design choices reveal something about characters, and talked about the differences between game art and personal projects.
Artur Khairullin
Apr 22, 2025
Add bookmark
How To Create a Frankenstein Monster Bust With Amazing Bronze Shader
Oliver Schümann walked us through the workflow behind the Frankenstein Monster project. The project features a bronze statue with a subtle thinking pose sculpted in ZBrush and textured with Substance 3D Painter. He shares how to achieve a natural-looking metallic surface that adds depth to the overall depiction.
Oliver Schümann
Apr 18, 2025
Add bookmark
Breakdown: 3D Girl with Koi Fish Tattoo
Alina Kolesnik told us about how the Koi Fish girl turned into a 3D model, showing her approach to hair and discussing how tinynocky's tools helped achieve the best results.
Alina Kolesnik
Apr 16, 2025
Add bookmark
Designing Dark Fantasy-Style Dragon With ZBrush & Substance 3D Painter
Gino Kölling is back on 80 Level to provide a brief overview of his latest addition to his series of dragon busts: a green dragon named Grinthorn, created using ZBrush, Substance 3D Painter, and Blender.
Gino Kölling
Apr 11, 2025
Add bookmark
Reach the Right People – Advertise on 80 Level
Get in Touch
Dynamic Movement of the Human Spine Showcased in 3D
The Anatomy Standard team unveils a new invaluable reference for Character Artists, made with the Biomechanics of the Spine app.
Theodore McKenzie
Apr 11, 2025
Add bookmark
How To Create A Battle-Worn Hedgehog Wearing Medieval-Style Clothes
Vlad Kiselev told us how to create this seasoned hedgehog with realistic and human-like proportions, which is modeled in ZBrush and rendered in Unreal Engine, sharing how to maintain its stylization in concept while adjusting to convey the personality.
Vlad Kisel
Apr 10, 2025
Add bookmark
Creating Animated Fantasy Scene with Intricate Characters in UE5
Marlene Lynn Beumker talked to us about the Murmure and Seraphina of the Night Owl Order project, discussing crafting a fantasy animated scene with a human and a cat and detailing approaching the fur, face paint, and embroidery with ZBrush, Marvelous Designer, and Unreal Engine 5.
Marlene Lynn Beumker
Apr 09, 2025
Add bookmark
Recreating Dwight from The Office Using ZBrush, Maya & Mari
Samer Elseidy talked to us about visualizing Dwight Schrute from The Office, discussing modeling the character's skin and hair and achieving likeness using ZBrush, Maya, Mari, and Photoshop.
Samer Elseidy
Apr 07, 2025
Add bookmark