This release adds support for rendering 3D Gaussian Splats, caustics support in V-Ray GPU, updates to the V-Ray Frame Buffer, and more.
Cinema 4D is now the third 3D software to receive V-Ray 7, following the releases of V-Ray 7 for 3ds Max and SketchUp last year, gradually introducing its latest features to key DCC applications.
Like other integrations, V-Ray 7 for Cinema 4D adds support for rendering 3D Gaussian Splats, a technique for creating digital copies of real-world objects from source photos or video. Although there are plenty of third-party add-ons for working with 3DGS data in Blender, Unity, and Unreal Engine, V-Ray provides native support. Check out this official blog post to learn how 3D Gaussian Splats work.
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Aside from 3D Gaussian Splats, you can achieve consistent shading across applications with the OpenPBR standard support, enjoy more accurate lighting with V-Ray Luminaires, and enhanced realism of your scenes with even better V-Ray Sun & Sky. The new algorithm also automatically detects and removes bright pixels (fireflies) during rendering.
Updates to the V-Ray Frame Buffer give you more creative control, featuring color correction presets and the ability to refine and render specific areas of your scene. V-Ray GPU now supports caustics, delivering realistic reflections and refractions in both production and interactive rendering.
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Achieve the desired look faster with new advanced options with Chaos Scatter, create immersive virtual tours with Chaos Cloud, all while accessing an expanded Cosmos asset library.
Learn more about V-Ray 7 for Cinema 4D features here and don't forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.