Boolean improvements, OpenPBR support, enhanced USD integration, and more.
The latest versions of Maya and 3ds Max, marking the third release since the major update earlier this year, continue to prioritize workflow efficiency and quality-of-life enhancements, bringing assorted fixes and improvements to your modeling workflows.
Maya 2025.3 introduces a new boolean algorithm, now aligned with 3ds Max. This update enables a unified core boolean engine between the two programs, ensuring the predictability and reliability of boolean operations.
According to Autodesk, in tests, the previous boolean system failed in 6% of cases, while the new algorithm has reduced this failure rate to 0%. The improvement is said to be especially noticeable in complex geometry, like meshes with coincident vertices or coplanar faces.
Next, a few useful enhancements and fixes were made to the Graph Editor, with Auto-resize keys on zoom and two new preferences, Tangent handle size and Tangent line thickness, which let you control the appearance of the tangents in the Graph Editor Graph View.
On top of the software itself, key plug-ins have also been updated, including LookdevX, introducing OpenPBR, an open-source shading model developed by Autodesk and Adobe. OpenPBR is also now supported in Arnold for Maya, including a new OpenPBR Surface shader, improved volume rendering, OIDN support for Apple Metal and AMD GPUs, and more.
Maya
Additionally, the USD plug-in now allows you to control USD cameras directly within the native Maya viewport, and you can check out our recent article for details on the Bifrost 2.11 updates.
For 3ds Max, both the Array Modifier and Boolean Modifier have been updated for significantly faster processing. According to Autodesk, the Array Modifier now delivers results 50% to 210% faster compared to the 3ds Max 2025.1 release, while the Boolean Modifier is 20% to 50% faster than in 2025.1.
3ds Max 2025.3 addresses numerous functionality and stability improvements for CAT and BIPED to improve animation workflows and address other long-standing issues and customer suggestions.
OpenPBR shading is now available in 3ds Max as well, with the Arnold for 3ds Max plug-in bringing a new OpenPBR surface shader, improvements to volume rendering, OIDN support for AMD GPUs, and more. As for the USD plug-in, it now lets you view and edit prim properties.
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