3D Environment and Prop Artist Ahmed Yahya noted that hard-surface modeling should focus more on the artistic rather than the technical part and shared a breakdown of his workflow using CAD software Plasticity, Blender, and ZBrush.
In a recent blog post, an experienced 3D Environment and Prop Artist Ahmed Yahia shared insights, techniques, and encouragement for aspiring 3D artists exploring hard-surface modeling.
Hard-surface modeling is the creation of three-dimensional objects with rigid and defined shapes, such as vehicles, buildings, and mechanical parts, unlike, for example, organic modeling, which focuses on fluid and natural forms. According to the artist, one of the challenges in the sphere is over-focusing on the technical aspects while artistic elements are overshadowed. It leads to a complex, "jarring" experience for artists, detracting them from the creative process. However, "artistic vision should always take precedence, regardless of the technical intricacies involved."
The artist suggests using CAD software, specifically Plasticity. It is similar to Blender, which makes using it much easier and offers a robust set of tools. As for topology, it is crucial to understand its basics.
The artist shares his workflow of hard-surface modeling. First, it involves creating the 3D model in CAD software, then importing it into Blender for cleanup to obtain a low-poly version. After that, he exports it to ZBrush and utilizes the Polish by Features workflow to get a high-poly model. He describes the process step by step on the example of the following mechanical piece:
The final result:
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