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A Detailed Waterfall "Quick Sim" Made With LiquiGen & Octane Render

The simulation comprises 89GB worth of particles and has an export time of around 50 minutes.

Last week, development studio JangaFX officially shipped a series of upgrades for its entire collection of VFX tools, finally releasing LiquiGen, the company's node-based fluid simulation software, in public alpha, making it available for everyone to try out. Alongside that, the team also upgraded the app's rasterization renderer, added support for surface tension and whitewater simulation, and improved its overall performance.

George Neonakis, a skilled Graphic Designer and 3D Generalist, was among the first to test the newly released tool, showcasing a highly detailed digital waterfall that he described as a "quick sim I did over the weekend."

The simulation, according to George, includes 89GB worth of particles and a 68GB mist simulation, has a 188GB mesh, and took around 50 minutes to export. In addition to LiquiGen, George also utilized EmberGen, Cinema 4D, and Octane Render, along with Topaz and After Effects used for upscaling and post-processing, respectively.

And here are some of George's previous projects, you can check out more by clicking this link:

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