Our talented community continues to amaze us with captivating environments. This week, we're thrilled to highlight five exceptional artists we believe deserve special recognition.
Oppenheimer
Created by Aiwan Grozni.
Oppenheimer is a historical drama about the life of J. Robert Oppenheimer, a physicist who played a pivotal role in developing the atomic bomb during World War II. After watching the film, the creator was inspired to attempt recreating something similar. Blender was used to recreate the topography of the Alamogordo test site, where the bomb exploded, and Photoshop was used to give the photograph an aged appearance.
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Room 101 - Abandoned 1984 Inspired Diorama
Created by Toka Haroun.
Room 101 - Abandoned 1984 Inspired Diorama is a reimagined project enhanced with Unreal Engine 5. Drawing inspiration from George Orwell's 1984, the diorama showcases an abandoned brainwashing room for thought-crime prisoners, featuring storytelling elements like scattered notes and the chilling "2 + 2 = 5" decal. Props were modeled in Maya, with textures crafted in Substance 3D Painter and Substance 3D Designer. Damaged details were sculpted in ZBrush, while shaders and RGBA texture masks enhanced realism. Megascans assets added tiling textures, decals, and foliage, creating a haunting homage to Orwell's dystopia.
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Grand Palace
Created by Vasanth Anbu.
Grand Palace is a large-scale environment project showcasing an old Victorian Manor, forgotten in time, designed to push the boundaries of performance and quality. This project focused on creating environments that explore the possibilities in Unreal Engine while also serving as a test to combine the creator’s environment art knowledge into a single scene. Focusing on modular workflows, RGB masks, procedural textures, and mesh decals to optimize both the look and the process of the environment. The tools used for this scene include Maya for modeling, Substance 3D Designer and Painter for texturing, Marvelous Designer for creating clothing, and SpeedTree for generating foliage.
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Maunsell Sea Forts
Created by Pixel West.
Maunsell Sea Forts is a modular kit inspired by the Maunsell Sea Forts, created during the second term at Vertex School. This project marks the first attempt at a modular and mid-poly workflow, featuring a spline blueprint in Unreal Engine for the bridge and wires. The kit textures, including a bird poop mask and barnacle texture for vertex painting, were created by the artist.
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Minnie's Haberdashery
Created by Sohyun Yang.
Minnie's Haberdashery is inspired by the environment Minnie’s Haberdashery from the movie "The Hateful Eight" by director Quentin Tarantino. It blends a cozy ambiance of a cabin with the tension of a mysterious crime scene. Players feel like witnesses or investigators, tracing a blood trail to uncover what happened. The environment was created using 3ds Max, ZBrush, Substance Painter, and Substance 3D Designer.
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